3D Assignment: Complete

So we all got a memo at the 11th hour (literally… last night) saying that the deadline for this assignment has been moved from today to next Thursday. Having suffered some extremely fraught/sleepless nights and bleary-eyed days to get this assignment in on time, I have to admit that my feelings on hearing the news were initially… mixed.  But (after a perspective-inducing nap) I figured that I’m happy to just have it done, I can spend next week concentrating on making a super-fantastic animatic (and possibly fix a few niggles I have with the poly modelling/composite, but I’m trying to resist my perfectionist tendencies). Here’s what I’m handing in:

NURBS Reference Image:

house for an art lover

Rendered Still Image (Ambient Occlusion Only):

NURBS_Modelling_Render_Still

Rendered Still Image with Lighting:

NURBS_Modelling_Render_Still_Hi_Res_With_Lighting

Model flythrough:

Polygon Reference Images:

SideTop

Polygon Model (Ambient Occlusion Only)

Shoe_AO

Polygon Model with Textures (two angles):

ShoeCloseUp_0001ShoeCloseUp_0002

Render Layers/Passes

Diffuse (no shadow):

DiffuseNoShadow

Depth:

depth

Specular:

specularReflection:

ReflectionReflection on Table:

ReflectBG

Scatter:

scatter

Ambient Occlusion:

AmbientOcclusion

Fresnel:

Fresnel

ID Pass 001:

IDPass001

ID Pass 002:

IDPass002

(plus two shadow passes but… well… they’re black)

Background Plate (supplied):

avworkshop 062

Nuke Script (comprising blur, lens distortion, grain, chromatic aberration and a shedload of colour correction/grade nodes):

nukescript

Final Render:

Final_Render

So there you go. Considering that it’s the first time I’ve used either Nuke or Mental Ray, I’m quite pleased with how it’s turned out.

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