So we all got a memo at the 11th hour (literally… last night) saying that the deadline for this assignment has been moved from today to next Thursday. Having suffered some extremely fraught/sleepless nights and bleary-eyed days to get this assignment in on time, I have to admit that my feelings on hearing the news were initially… mixed. But (after a perspective-inducing nap) I figured that I’m happy to just have it done, I can spend next week concentrating on making a super-fantastic animatic (and possibly fix a few niggles I have with the poly modelling/composite, but I’m trying to resist my perfectionist tendencies). Here’s what I’m handing in:
NURBS Reference Image:
Rendered Still Image (Ambient Occlusion Only):
Rendered Still Image with Lighting:
Model flythrough:
Polygon Reference Images:
Polygon Model (Ambient Occlusion Only)
Polygon Model with Textures (two angles):
Render Layers/Passes
Diffuse (no shadow):
Depth:
Specular:
Scatter:
Ambient Occlusion:
Fresnel:
ID Pass 001:
ID Pass 002:
(plus two shadow passes but… well… they’re black)
Background Plate (supplied):
Nuke Script (comprising blur, lens distortion, grain, chromatic aberration and a shedload of colour correction/grade nodes):
Final Render:
So there you go. Considering that it’s the first time I’ve used either Nuke or Mental Ray, I’m quite pleased with how it’s turned out.




















