Did some more look development on my p53 sculpt last night, with the help of two Digital Tutors courses: Creative Development: Subsurface Scattering Shaders in Maya and mental ray with Jon Tojek and Mastering Displacement Maps in Maya.
I used the misss_fast_skin_maya shader, which utilises Subsurface Scattering. You can see the scatter on the edges of the model – it’s more red where the light shines through. I decided to leave the scatter on its default skin colours – it seems to follow aesthetically that skin cell molecules should have a skin-like tone to them (though in real life they would be colourless). I’m really pleased with the effect it gives the model, and I think I shall be using it extensively in my film. I’m pleased that the look’s finally starting to come together!