These blog posts will be getting shorter from now on as the deadline looms… they will probably be more frequent though.
Yesterday and this morning I have been rigging. The first was the nuclear pore rig, tedious but relatively straightforward, the most complicated control being a “move arm” set driven key to speed up animation.
The mRNA rig was more of a challenge and much more interesting. I initially followed a DT tutorial for a snake rig using an IK Spline, but it was really hard to smooth the weights in a way that would get the sinuous look that I wanted. So I tried a Wire Deformer, which was nice and smooth but apt to stretch.
I eventually figured out how to combine the two – I bound a curve to the IK spline, then made this curve the Wire Deformer, as its length was limited by the joints, preventing stretching.










