Rigging

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These blog posts will be getting shorter from now on as the deadline looms… they will probably be more frequent though.

Yesterday and this morning I have been rigging.  The first was the nuclear pore rig, tedious but relatively straightforward, the most complicated control being a “move arm” set driven key to speed up animation.

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The mRNA rig was more of a challenge and much more interesting.  I initially followed a DT tutorial for a snake rig using an IK Spline, but it was really hard to smooth the weights in a way that would get the sinuous look that I wanted.  So I tried a Wire Deformer, which was nice and smooth but apt to stretch.

I eventually figured out how to combine the two – I bound a curve to the IK spline, then made this curve the Wire Deformer, as its length was limited by the joints, preventing stretching.

1 thought on “Rigging

  1. Unless you particularly need to animate the big long snake thing, you could turn the curve of the IK spline into a hair curve and have it simulate. If you’re in 2013 or above, you’ll have access to nHair which is a delight to work with.

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